PIXEL DESCENT

100 rooms. One life.

  • One death sends you back to room 1.
  • A ribbon that grows with every room you clear.
  • Ten worlds, going down.

Free. Runs in your browser: keyboard, gamepad or touch. No install, no account.

TEN WORLDS

The creature leaps through a dark fungal grotto of green-lit stalks, its glowing ribbon trailing behind.
FUNGAL GROTTO ROOM 33
A forge room over a river of molten lava, the ribbon arcing up to the creature on a high ledge.
THE FORGE ROOM 46
Frozen depths: icicles and pale lamps above, the creature running along an icy floor.
FROZEN DEPTHS ROOM 52
Bone catacombs lined with skull walls, the long ribbon rising diagonally across the room.
BONE CATACOMBS ROOM 78
The abyss: violet void and floating rock, the creature mid-jump near a spinning blade.
THE ABYSS ROOM 84
The throne: a warm, torch-lit hall near the very bottom, the creature leaping between pillars.
THE THRONE ROOM 97

THE DESCENT

  • 100 rooms, ten worlds

    From the Mossy Ruin down through the Forge, the Frozen Depths and the Bone Catacombs to the Throne. Every room is a single screen.

  • One life

    Die anywhere and the whole descent rewinds to room 1. The timer keeps running through every death. Practice mode replays any room you have already reached, with nothing on the line.

  • The ribbon

    It grows with every room you clear and trails from the creature's neck. Fall, and it unravels into sparks.

  • Jump, roll, aim

    Fire level, straight up, on the diagonal, or straight down in mid-air. Bolts glance off a shieldbearer's shield, so take it from behind or from above.

  • Masks and threads

    Every world hides three mask fragments and a thread behind cracked and false walls. Carry them out of the world on your ribbon to bank them and light its row.

  • Dark levels

    Light a row and its ten dark rooms open: new, tighter layouts with faster enemies, lit only by the glow around the creature.

  • Play it your way

    Arrows or WASD to move, Space jump, E shoot (hold Up to aim), Shift roll. Xbox and PlayStation pads, and touch controls on phones. Achievements to hunt along the way.

  • Ten tracks

    One piece of music for each world, changing as you go deeper.

SOUNDTRACK

MOSSY RUIN
World 1 of 10
0:00 / 3:48

WORLDS 10

DARK WORLD 10

Music generated with YuE2 by HKUST / M-A-P, CC BY-NC 4.0.

ROOM 1 IS WAITING