THE DESCENT
- 100 rooms, ten worlds
From the Mossy Ruin down through the Forge, the Frozen Depths and the Bone Catacombs to the Throne. Every room is a single screen.
- One life
Die anywhere and the whole descent rewinds to room 1. The timer keeps running through every death. Practice mode replays any room you have already reached, with nothing on the line.
- The ribbon
It grows with every room you clear and trails from the creature's neck. Fall, and it unravels into sparks.
- Jump, roll, aim
Fire level, straight up, on the diagonal, or straight down in mid-air. Bolts glance off a shieldbearer's shield, so take it from behind or from above.
- Masks and threads
Every world hides three mask fragments and a thread behind cracked and false walls. Carry them out of the world on your ribbon to bank them and light its row.
- Dark levels
Light a row and its ten dark rooms open: new, tighter layouts with faster enemies, lit only by the glow around the creature.
- Play it your way
Arrows or WASD to move, Space jump, E shoot (hold Up to aim), Shift roll. Xbox and PlayStation pads, and touch controls on phones. Achievements to hunt along the way.
- Ten tracks
One piece of music for each world, changing as you go deeper.





